Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans
نویسندگان
چکیده
Significant multidisciplinary efforts combining archaeology and computer science have yielded virtual reconstructions of archaeological sites for visualization. Yet comparatively little attention has been paid to the difficult problem of populating these models, not only to enhance the quality of the visualization, but also to arrive at quantitative computer simulations of the human inhabitants that can help test hypotheses about the possible uses of these sites in ancient times. We introduce an artificial life approach to populating large-scale reconstructions of archaeological sites with virtual humans. Unlike conventional “crowd” models, our comprehensive, detailed models of individual autonomous pedestrians span several modeling levels, including appearance, locomotion, perception, behavior, and cognition. We review our human simulation system and its application to a “modern archaeological” recreation of activity in New York City’s original Pennsylvania Station. We also describe an extension of our system and present its novel application to the visualization of possible human activity in a reconstruction of the Great Temple of ancient Petra in Jordan.
منابع مشابه
Generating Needs, Goals and Plans for Virtual Agents in Social Simulations
Many modern virtual reality reconstructions of historical sites focus on buildings and artefacts, but often ignore the issue of portraying everyday life of the people who populated the reconstructed area. This is mainly due to high costs and complexity of populating such sites with virtual agents. Here we show how combining needs modelling and planning can help to automate the development of la...
متن کاملVirtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to provide archaeologists and the general public with virtual and augmented reality tools for exploring and studying deep underwater archaeological sites out of reach of divers. Th...
متن کاملPopulating the Virtual Worlds with Interactive Perceptive Virtual Actors
Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games, parties. The concepts of Distributed Virtual Environments are a key technology to implement this telepresence. Using Virtual Humans within the shared environment is a essential supporting tool for presence. Real-time realistic 3D avatars will be essential ...
متن کاملVirtual Human Life Simulation and Database: Why and How
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within real reconstructed city, disappeared building or virtual town, virtual humans populating these scenes are expected to provide the real life feeling. Our specific aim is to populate these scenes with virtual humans in order to offer assis...
متن کاملEfficient Conservative Collision Detection for Populated Virtual Worlds
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from large areas of actual cities to archaeological detailed reconstructions of sites. Populating a virtual world adds an extra touch to the visualization of these worlds, but unfortunately it also brings an extra burden to the system. Several tasks are required when adding animated characters to a virtua...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006